If you are trying to finish Temper Tantrum without wasting time, the main thing to remember is that this Daily Challenge is really about rhythm, not speed. A lot of players jump into it thinking they need to floor it and pray, but that usually ends with half a chain and a frustrating reset. Pick the right car, head to a sensible spot, and you can grab the needed skill twice while still banking a bit of FH6 Credits along the way.
What the game is actually asking for
The task is simple on paper: earn the Wrecking Ball Skill two times. In practice, that means destroying eight breakable objects in a row, then doing it again. Fences, signs, barriers, little trees, even some roadside clutter all count, as long as the game recognises them as destructible. The tricky part is the timing. If you hesitate too long between hits, the chain drops. So once you start, you want a clean line and steady momentum. That is why so many players fail it the first time. They turn too much, clip a rock, or end up in an area where the objects are too far apart.
The kind of car that makes this easy
You do not need anything fancy here. In fact, a big heavy vehicle is usually the best call. Think SUV, pickup, or one of the tougher off-road trucks. These cars keep moving after contact and do not bounce around as badly when they hit fences or posts. Light sports cars can work, sure, but they tend to get knocked off line the second they hit a barrier. That is annoying when you are trying to keep a skill chain alive. If your car sits low to the ground, it can also snag on uneven ground and kill the run before you even get close to eight objects. A heavier setup just feels calmer. Less drama. Less messing about.
Where most players have the best luck
Dense forest paths are one of the easiest places to do this because small trees count and they sit close enough together that you do not have to overthink it. The Horizon Festival area is another solid choice, especially if you are already driving through there for other Playlist stuff, since the site is packed with signs, fences, and random breakable bits. Highway medians can work too, mostly because there are often long stretches of poles, barriers, and fencing that let you keep the chain going without having to search around. If you miss one run, just loop back. The objects respawn fast enough that you can usually make a second attempt straight away. That saves a lot of time, and honestly, that is what most people want from a Daily Challenge like this.
A simple way to get it done fast
Start with a truck or SUV that you already trust. Don't overthink the tune. Then drive to a spot where the breakables are packed together. Build a little speed before you enter the area, but do not go so fast that you lose control. Once you start smashing through objects, keep the wheel as straight as you can and avoid braking. You want the hits to come naturally, one after another, until the Wrecking Ball notification pops. After that, reset your line and do the same thing again. If the first attempt only gives you six or seven objects, just shift a little wider into a denser patch. No need to force it. Most players can knock this out in a couple of minutes once they stop trying to treat it like a racing challenge.
Final Thoughts
Temper Tantrum looks like a destruction task, but the real trick is choosing a vehicle and route that keep the chain alive. A heavy off-road machine, a packed cluster of breakables, and a steady line are usually enough to finish both Wrecking Ball Skills with very little effort. It is one of those challenges that feels awkward for about thirty seconds, then becomes almost automatic once you know the flow. If you are pushing through the Festival Playlist for seasonal rewards, it is a nice quick win, and if you are also looking for cheaper shortcuts in the game, some players even keep an eye on cheap FH6 Boosting options to save time when the schedule gets busy.