What is a Win Condition in Tower Rush?

Conversely, a card like the P. For those who have any inquiries relating to where as well as tips on how to make use of tower rush, you are able to e mail us from the web-page. E.K.K.

To win consistently on the competitive ladder, every single deck must be built around a specific, reliable 'Win Condition'.


This article explores the fundamental definition of a Win Condition, the different categories available, and why your deck will fail without one.


The Tower Targeters


The most reliable Win Conditions are troops that are programmed specifically to ignore all enemy units and target buildings exclusively.


Conversely, a card like the P.E.K. In case you have any kind of questions concerning where by as well as the way to work with tower rush, you'll be able to contact us with the web-site. K.A or the Mega Knight is often mistakenly classified as a Win Condition by beginners.


  • In certain Siege or Cycle decks, the Rocket is the primary method of destroying the tower in overtime.
  • Always know the opponent's counter to your Win Condition.
  • Wait until you have an elixir advantage or their primary counter is out of rotation before deploying it.

Categorizing Win Conditions


They rely on overwhelming the opponent with sheer stats and raw hitpoints during the double elixir phase.


They rely on out-pacing the opponent's defensive rotation, sneaking in single hits over a long match.


Attacker TypeExamplesExecution
Heavy Beatdown TanksGolem, Lava Hound, Electro GiantBuilds a massive 15-elixir push that is mathematically impossible to stop in a single engagement
Fast Cycle PunishersHog Rider, Wall Breakers, BanditConstantly chips the tower for small amounts of damage by out-rotating the opponent's defenses

Building the Perfect Deck


Before you ever queue up for a match, look at your deck and ask yourself: "How exactly am I going to destroy the tower?"


Find your condition, and execute it flawlessly.


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