If this system fails, the game becomes a frustrating, unplayable mess that bleeds players instantly.

This article explores how developers design these algorithms to keep queue times short while maintaining a competitive environment.
The Elo System Adapted
The algorithm's primary goal is to match you against someone with the exact same—or very similar—trophy count.
When you go on a massive winning streak, your trophy count inflates, and the algorithm begins matching you against significantly better players.
- There is no 'anti-deck' conspiracy.
- Accept the RNG.
- It helps them learn before facing real humans.
Level-Based Matchmaking
The standard Elo system works perfectly for chess because all pieces are equal, but tower rush games feature upgradeable cards.
However, if no such player is available, the algorithm will prioritize queue speed over level fairness, resulting in those frustrating, mismatched games.
| Algorithm Check | Significance |
|---|---|
| Trophy Count | The system will always prioritize finding an opponent within a 50-trophy range |
| Upgrade Status | Secondary Priority |
Maintaining Competitive Integrity
Because the ladder algorithm must balance queue times against fairness, it will never be perfectly balanced.
The algorithm is blind; it only respects victory.