Understanding Aggro Management in Tower Rush Scenarios

Memorize specific tile locations. If a unit is already locked onto a tower, it will ignore closer targets. Here's more information regarding tower rush stop by our own website.

However, beneath the surface of this apparent chaos lies a rigid, highly predictable set of rules governing Artificial Intelligence.


If you cannot reliably predict which target an enemy unit will choose to attack, you are relying entirely on luck.


The Concept of Sight Range


Every single unit in the game possesses a hidden 'sight range' value, usually measured in invisible tiles.


If a massive, slow-moving tank is lumbering toward your tower, you do not need to place your defense directly in front of it.


  • Memorize specific tile locations.
  • If a unit is already locked onto a tower, it will ignore closer targets.
  • They ignore the river and take direct diagonal lines.

Manipulating the Z-Axis and Hitboxes


One of the most complex aspects of aggro management involves understanding the physical size, or 'hitbox', of different units.


The physical mass of the tank will actually push the Miner backward, forcing him to lose range on the tower and retarget onto the tank.


Unit CategoryAI Pattern
Siege TargetersCompletely ignore all enemy troops, making them incredibly easy to kite across the entire map with cheap structures
Fast AttackersOften have dash abilities that lock onto targets from far away; must be intercepted before the dash animation begins

Drilling the Mechanics


Reading about aggro ranges is completely different from actually executing pixel-perfect placements in the heat of a live match.


Control the aggro, control the arena.



If you have any sort of questions relating to where and how you can utilize tower rush, you can call us at our web-site.

martha24829671

1 Blog posts

Comments