In the higher echelons of competitive play, matches are rarely decided by raw card levels or simple deck synergy.
When executed perfectly, you can force a massive enemy push to walk back and forth across the arena taking constant damage.
Mastering the Middle
By placing a cheap distraction precisely in the center, you force the enemy to walk towards it, taking fire from both of your towers simultaneously.
If you place your distraction too early, the enemy will ignore it and continue marching straight toward the lane tower.
- The Ice Golem is the undisputed king of kiting.
- Some units 'see' further than others.
- Create a deadly kill zone.
The Ultimate Distraction
You achieve this by placing a unit like an Ice Golem in the center, waiting for the enemy to follow, and then letting the Ice Golem walk into the opposite lane.
This technique can completely neutralize a ten-elixir push using only two elixir, creating the most massive positive trade possible in the game.
| Unit Used | What to Kite |
|---|---|
| Frost Giant | It absorbs damage while walking away, making it the perfect bait |
| Cheap Swarm | Slow attacking units like the P.E. If you liked this short article and you would like to get more information concerning tower rush generously stop by our own web site. K.K.A or Prince |
The Psychological Impact
Watching your massive, expensive army get completely dismantled by a two-cost unit is incredibly demoralizing.
Master the kite, and you will master the game.