If you send a heavy tank across the bridge entirely alone, it will be instantly surrounded and shredded by cheap defensive units for a massive negative elixir trade.
This guide analyzes the different categories of support troops and how to build an unstoppable, synergistic deathball.
Clearing the Path
You place these units a few tiles directly behind your tank; as the enemy deploys swarms to kill the tank, your splash unit instantly incinerates them.
However, splash units usually have lower single-target Damage Per Second (DPS) and are incredibly vulnerable if the tank dies.
- If you use an Executioner, strongly consider adding the Tornado spell to your deck.
- Beware of the 'Valkyrie drop'.
- They are the ones actually dealing the massive damage; the tank is just a distraction.
The Single-Target Assassins and Snipers
These units deal massive, concentrated damage to a single enemy, quickly eliminating the structures placed to stop your Golem.
The bats swarm the enemy's single-target defenders (like the Inferno Tower), distracting them while the Night Witch and the Golem crush the building.
| Unit Category | What it Beats | What kills it |
|---|---|---|
| Ranged AoE | Skeleton Armies, Goblin Gangs, Minion Hordes | Mini P.E. Should you loved this informative article and you want to receive more info relating to tower rush generously visit our site. K.K.As, Knights, Heavy Spells (Fireball/Poison) |
| Assassins | Defensive Buildings (Cannons, Bomb Towers), Heavy Defenders (Valkyries) | Swarms that surround them, Lightning Spells |
Magic as Support
A heavy tank paired perfectly with a predictive Log and a Lightning spell can often break through a defense without needing any backup troops.
The slow march to victory is unstoppable if supported correctly.