The Ultimate Guide to LavaLoon in Tower Rush

You must place the Balloon so it physically pushes the slow-moving Lava Hound forward, accelerating the entire push.

This strategy completely bypasses traditional ground defenses, rendering enemy Cannons, Bomb Towers, and ground-melee troops completely useless.


You must learn to absorb massive amounts of damage without panicking, trusting that your unstoppable aerial armada will eventually crush their base.


How LavaLoon Works


As the Hound approaches the river, you drop the Balloon directly behind it, slightly closer to the outer edge of the map.


While the Hound slowly dies, the Balloon reaches the tower completely untouched and drops a bomb that instantly erases half the tower's health.


  • You must place the Balloon so it physically pushes the slow-moving Lava Hound forward, accelerating the entire push.
  • Never play the Lava Hound if you are down on elixir in the first two minutes.
  • The single biggest counter to LavaLoon is the Minion Horde; Arrows will instantly clear the sky for your Balloon.

Sacrificing the Ground


The absolute hardest part of playing LavaLoon is surviving the ground phase of the game, especially against fast Cycle or Bridge Spam decks.


You must become incredibly comfortable with your Princess towers taking damage; if your tower is at 1000 health, you must remain calm and focus on building your final, unstoppable air push in double elixir.


The Game PlanYour StrategyThe Mistake
Single Elixir (First 2 Mins)Play Tombstone defensively, use Mega Minion to defend, only play Lava Hound if you have a massive elixir advantagePlaying the Hound first, instantly losing the opposite tower to a fast rush, and having no elixir to support the Hound
Double Elixir (Final Minute)Drop the Hound in the back, support it with Balloon and spells, completely ignore minor damage to your own towersPanicking and using your Lightning spell defensively instead of saving it to destroy their anti-air

The Aerial Victory


You are trading early ground vulnerability for late-game aerial invincibility.


The ground is for peasants.



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